Initialize engine version: 4.2.1f4 (4d30acc925c2)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 10.18.13.6472]
    Renderer: NVIDIA GeForce GTX 980
    Vendor:   NVIDIA
    VRAM:     3072 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: F:\UnityProjects\CodeExamples\Misc\Unity_fps_test\Builds\ProtoBetaB2_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\UnityProjects\CodeExamples\Misc\Unity_fps_test\Builds\ProtoBetaB2_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\UnityProjects\CodeExamples\Misc\Unity_fps_test\Builds\ProtoBetaB2_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading F:\UnityProjects\CodeExamples\Misc\Unity_fps_test\Builds\ProtoBetaB2_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: F:\UnityProjects\CodeExamples\Misc\Unity_fps_test\Builds\ProtoBetaB2_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\UnityProjects\CodeExamples\Misc\Unity_fps_test\Builds\ProtoBetaB2_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\UnityProjects\CodeExamples\Misc\Unity_fps_test\Builds\ProtoBetaB2_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading F:\UnityProjects\CodeExamples\Misc\Unity_fps_test\Builds\ProtoBetaB2_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: F:\UnityProjects\CodeExamples\Misc\Unity_fps_test\Builds\ProtoBetaB2_Data\Managed\Photon3Unity3D.dll (this message is harmless)
Loading F:\UnityProjects\CodeExamples\Misc\Unity_fps_test\Builds\ProtoBetaB2_Data\Managed\Photon3Unity3D.dll into Unity Child Domain
- Completed reload, in  0.138 seconds
desktop: 2560x1440 144Hz; virtual: 5120x1440 at -2560,0
<RI> Initializing input.

<RI.Hid> Failed to create device file:

 2 The system cannot find the file specified.


 
(Filename:  Line: 54)

<RI> Input initialized.

Platform assembly: F:\UnityProjects\CodeExamples\Misc\Unity_fps_test\Builds\ProtoBetaB2_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\UnityProjects\CodeExamples\Misc\Unity_fps_test\Builds\ProtoBetaB2_Data\Managed\System.dll (this message is harmless)
JoinRandom failed: No open game. Client stays in lobby.
 
(Filename: C:/BuildAgent/work/cac08d8a5e25d4cb/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)

NullReferenceException: Object reference not set to an instance of an object
  at BodyLook.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

NullReferenceException: Object reference not set to an instance of an object
  at BodyLook.Update () [0x00000] in <filename unknown>:0 
 
(Filename:  Line: -1)

