Mono path[0] = 'F:/UnityProjects/CodeExamples/GSP315 - AI/GSP_AI_SIM/Builds/build_Data/Managed'
Mono path[1] = 'F:/UnityProjects/CodeExamples/GSP315 - AI/GSP_AI_SIM/Builds/build_Data/Mono'
Mono config path = 'F:/UnityProjects/CodeExamples/GSP315 - AI/GSP_AI_SIM/Builds/build_Data/Mono/etc'
PlayerConnection initialized from F:/UnityProjects/CodeExamples/GSP315 - AI/GSP_AI_SIM/Builds/build_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55396
Multi-casting "[IP] 192.168.1.179 [Port] 55396 [Flags] 2 [Guid] 1276861816 [EditorId] 4037230111 [Version] 1048832 [Id] WindowsPlayer(Icebingo-PC) [Debug] 0" to [225.0.0.222:54997]...
PlayerConnection already initialized - listening to [192.168.1.179:55396]
Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 980 (ID=0x13c0)
    Vendor:   NVIDIA
    VRAM:     3072 MB
Begin MonoManager ReloadAssembly
Platform assembly: F:\UnityProjects\CodeExamples\GSP315 - AI\GSP_AI_SIM\Builds\build_Data\Managed\UnityEngine.dll (this message is harmless)
Loading F:\UnityProjects\CodeExamples\GSP315 - AI\GSP_AI_SIM\Builds\build_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: F:\UnityProjects\CodeExamples\GSP315 - AI\GSP_AI_SIM\Builds\build_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading F:\UnityProjects\CodeExamples\GSP315 - AI\GSP_AI_SIM\Builds\build_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: F:\UnityProjects\CodeExamples\GSP315 - AI\GSP_AI_SIM\Builds\build_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\UnityProjects\CodeExamples\GSP315 - AI\GSP_AI_SIM\Builds\build_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: F:\UnityProjects\CodeExamples\GSP315 - AI\GSP_AI_SIM\Builds\build_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading F:\UnityProjects\CodeExamples\GSP315 - AI\GSP_AI_SIM\Builds\build_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: F:\UnityProjects\CodeExamples\GSP315 - AI\GSP_AI_SIM\Builds\build_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading F:\UnityProjects\CodeExamples\GSP315 - AI\GSP_AI_SIM\Builds\build_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: F:\UnityProjects\CodeExamples\GSP315 - AI\GSP_AI_SIM\Builds\build_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading F:\UnityProjects\CodeExamples\GSP315 - AI\GSP_AI_SIM\Builds\build_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in  0.108 seconds
Platform assembly: F:\UnityProjects\CodeExamples\GSP315 - AI\GSP_AI_SIM\Builds\build_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: F:\UnityProjects\CodeExamples\GSP315 - AI\GSP_AI_SIM\Builds\build_Data\Managed\System.dll (this message is harmless)
desktop: 2560x1440 144Hz; virtual: 5120x1440 at -2560,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.842606 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 20f8 -> priority: 1 
  Thread -> id: 134c -> priority: 1 
